

Spartakus and the Sun Beneath the Sea
Season 2
Created by: Nina Wolmark
Network: Antenne 2
Season aired: 1986-10-02
Seasons
Overview
The Arkadians are a civilization that survived a great cataclysm and moved to the center of the earth, thriving under the power of their artificial sun, The Tehra, until one day it began to fail. In desperation, the Arkadians broke the ancient law and entered the Forbidden Archives to search for an answer. They used their special powers and created a messenger to the people above, naming her Arkana. She meets up with Matt and Rebecca, two ordinary kids from the surface world, Bic and Bac, two strange anteaters from Arkadia, and Spartakus, a mysterious warrior. Together they search the worlds of the strata for a way to save a people and possibly the world.
Episodes · 40
Prophecy of the Auracite (1)
The group returns to Arkadia to attempt to free the Prisoners of Lost Time but discover that the Tehra will never be permanently restored until a riddle is solved and a second auracite is found.
Prophecy of the Auracite (2)
The Most Dangerous Game (1)
The group is forced to battle in a real-life chess match against some of their most fearsome enemies.
The Most Dangerous Game (2)
Cyrano (1)
Cyrano (2)
The Tightrope (1)
Matt follows a devilish trickster and his supernatural pets, a giant eagle and a teleporting snake, on a dangerous quest to find "the gold at the earth's core", thinking it may be the second auracite. Spartakus, knowing that no one has ever returned from the journey, tries to stop him.
The Tightrope (2)
The Twisted Rainbow (1)
While crossing the deserts of Barkar, Spartakus recalls the incident that took away his family and forced him into slavery, his life as a gladiator, and the bitter reunion with his long-lost brother.
The Twisted Rainbow (2)
High-risk Highrise (1)
Ringnar holds Tehrig prisoner, forcing his triggies to build new luxury high-rise apartments for the pirates. When Nasty Max discovers what Ringnar is up to, the two begin a power struggle for the control of Tehrig, the tower, and the pirates' loyalties.
High-risk Highrise (2)
The Boy Pharaoh (1)
The travelers meet Tutankhaton, who is about to become pharaoh, and are caught up in a plot by the boy's uncle and the Priests of Amon, who want to seize power and return to worship of the old gods.
The Boy Pharaoh (2)
The Floating Casino (1)
When the pirates capture just about everyone on the seas, the group find themselves prisoners in the hold of the pirates' ship. Meanwhile, Bic and Bac have to deal with being forced to work as Massmedia's musicians and trying to recover Spartakus' wristguard from the pirates' casino, all while trying to avoid nasty pickpockets.
The Floating Casino (2)
Prince Matt (1)
Prince Matt (2)
The Land of the Chameleons (1)
The group befriends a city of people descended from the original Arkadians. They use their shapeshifting powers to help rescue Arkana from a pirate trap.
The Land of the Chameleons (2)
The Token of the Manitou (1)
The travelers are aided in their search for an underground vein of metal that may be auracite by a powerful but suspicious magician called the Manitou. Along the way, they encounter a Cherokee from the surface who is looking for a new home for his people.
The Token of the Manitou (2)
The Master of the Tongues (1)
Guided by a mysterious mute woman, the group ascends a large tower filled with recorded knowledge from throughout history, but someone is trying to keep them from reaching the top.
The Master of the Tongues (2)
The Land of the Great Spider (1)
The travelers are caught in the web of a giant spider. Bic and Bac are held captive by a tribe of their anteater cousins for their fire-making ability.
The Land of the Great Spider (2)
The Ransom of Peace (1)
The group returns to Mira's village, which is preparing another confrontation with the Mogokhs. The villagers are divided over a plan to buy peace with the Mogokh leader by giving him a large ransom of gold. Spartakus helps with the plan, hoping he can learn something about his father from Baatu.
The Ransom of Peace (2)
The Triangle of the Deep
The travelers investigate the stratum where the People of the Deep mysteriously vanished long ago. To help Tehrig stay on course in this area, which has magnetic disturbances, they create a fake competitor to FIPIRATE, tricking the pirates into increasing their broadcast signal strength. Of course it also causes the pirates to put on a huge impromptu concert for all the rogues of the strata.
Uncle Albert
The group investigates a city closed in by giant walls and are captured by the army of Iron Men, who terrorize its citizens. With the help of an eccentric genius named Uncle Albert, they plot to help the people escape.














